Rigid Audio Hypernode

$44.99

The First of Its Kind

Important note: The FULL version of Native Instruments Kontakt 5.8.1 or above is required to run this software.

Hypernode is the most feature-complete full production package for Kontakt ever made and entire songs can be made from scratch using the system in a variety of modern styles including Pop, Dance, Ambient, Chillout and Downtempo.

With almost 12GB of content, all instruments offer flexible sequencers, automation, five freely assignable insert effect slots, convolution reverb and more. You can even modulate insert effect parameters via the included sequencers!

Create the perfect sounds, sequence them all together and then create an intro, verse, chorus, bridge, middle 8, fills and outros all inside the system!

Modular Mania

Each multi instrument in Hypernode is called a “style” and can be seen like a whole song complete with intro, chorus, verse and so on. You can edit any part, any section and/or sounds of each multi to your liking.

You have an accompaniment section where you can play up to three-note chords, a drum section as well as additional parts like bass, pad and harmony.

Hypernode ships with over 600 factory sounds (24 bit, 44 khz), ranging from keys and guitars to synthesizer waveforms and hybrids and you can edit every aspect of the included sounds down to the smallest detail utilizing filters, envelopes, lfo’s and effects.

All instruments offer flexible sequencers, automation, five freely assignable insert effect slots, convolution reverb and more, you can even modulate insert effect parameters via the included sequencers!

The accompaniment module features 64 simultaneously running sequencers! Each sequencer can run at its own rate, number of steps (up to 128) and act as a one-shot phrase if required. There are also eight switchable patterns – which results in a total of 512 sequencing tables for the accompaniment module alone!

Accompaniment and Bass

The Accompaniment module is by far the most powerful and the true heart of Hypernode. All the magic starts when you press more than one note at the same time (e.g. a three-note chord).

Hypernode Accompaniment will then instantly sort all pressed notes from low to high as you play and map them to the three built-in note sequencers (low, mid and high) at the top section.

Each Hypernode Accomp note section (low, mid, high) features a selectable output FX BUS, a harmony hold function which causes the first pressed note(s) to stay at the same pitch as long as the “H” button is pressed. Furthermore, there is a table loop button and a set of functions to edit and modify the current table. You can also quickly nudge tables left or right and erase or randomize them.

Each note section offers control over the amplifier and filter envelope, panning, volume, velocity to volume amount, filter cutoff, resonance, filter type (sweeping from lowpass to highpass) and filter envelope amount. Sounds for the individual note sections can be chosen by category – Atonal, Wave(form), String, Wind, Pluck and Voice. Each note section can play two sounds at the same time.

The Bass module Filled to the brim with 128 different driving, gritty electronic basslines, this module provides the foundation to all your compositions, and just like all the other modules, this one can be endlessly tweaked to suit your needs!

Kick Drum & Percussion

The Hypernode Kick module is the beating heart of your creation. It is powered by the same insert effects like in the other modules.

It features a fully modelled sound-engine with adjustable kick tuning, decay, pitch modulation and 26 types of additional click shapes and noise to add realism.

Besides the normal modulation tables, you can sequence up to three selectable engine parameters at once and per pattern.

The Hypernode Percussion module features five hybrid engines. Each engine combines samples with acoustic modelling.

The Clap engine features 26 different samples for the attack and the decay of the modelled clap. Besides this, there is a noise layer as well. A hand clap knob to dial in sampled handclaps with 63 round robins is included as well. All layers can be mixed and blended the way you want them.

The Cymbal engine features 26 different samples for the splash and the decay of the modelled cymbal. Using this technique you can create a vast array of interesting sounding cymbals.

The FX engine comes with 26 different tonal shapes that can be used to create pitch sweeps, rises and noises. You have full control over the amount of pitch, cutoff and volume and two low-frequency oscillators can shape the sound to your liking.

The Snare engine is modelled after a physical snare drum and you can blend in tone and body noises freely and have access over small details like the initial snap (hit) sound of the snare as well as the smash itself. Additionally, there is a noise sample layer to create interesting hybrid snare sounds easily. You can also easily create dampened snare or stick sounds as well.

The Tom engine brings you modelled tom sounds. You have full control over the body (tone) of the toms as well as the “snap” (click) sound that occurs when you hit a tom with a stick. And again, as an addition, you can blend in various noise samples to drastically change your tom sound.

Lead Module

The Hypernode lead module includes all the 600 Hypernode sounds and features control over volume, velocity to volume, panning, filter cutoff and resonance, filter type and more. There is also an adjustable filter cutoff LFO as well as aftertouch vibrato support. You have two envelopes for volume and pitch modulation. Besides this there is true mono legato, gliding with adjustable speed, 8x times unison and some unique pitch-bending modes.

Almost all settings can be stored in patterns and will be switched upon changing them. You can have a different sound for each pattern as well. It also features the same insertable effects units as all the other modules.

The Hypernode harmony module includes all the 600 Hypernode sounds and is identical to the lead module. Besides all the features of the lead module, the harmony module works by analysing the pressed chords on the lower section of the keyboard and generating suiting harmony voices to your melody playing. This is great to thicken up lead sounds.

Pad Module

The Hypernode pad module delivers astonishing sounds utilizing its dual layout. It comes with full access to all the Hypernode sounds (600 sounds) and also has a dedicated pad library (128 sounds). In here you’ll find all kinds of sizzling pads, textures and ambiences. Combine that with complete sequencing control over any parameter – you can create fantastic sounds in no time.

Each layer features full control over effects, envelopes and even a built-in LFO for pitch, volume or cutoff modulation. It also has the same insertable effects units as the other modules (for each layer).

 

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Description

System Requirements

Important notes: 

  • The FULL version of Native Instruments Kontakt 5.8.1 or above is required to run this software.
  • This software will not function in full within the FREE Kontakt Player engine and will only be available in DEMO mode.