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Complex Textures \u2013 SIMPLE access<\/h3>\n
TIME TEXTURES is built from an entirely new engine and concept. It is an orchestral instrument packed with a variety of powerful effects and parameters. Emitting particles at different seeds, the instrument provides a constantly moving and shifting wall of sound.<\/p>\n
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MORE CONTROL THAN EVER BEFORE<\/h3>\n
What sets TIME TEXTURES apart is the full control over the textures at any time. Control the sonic progression with the mod wheel and decide which parameters are linked with it at any time. The result is unique, inspiring and constantly evolving textures that perfectly support your score.<\/p>\n\n\n
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CREATE ETHEREAL MOVEMENTS<\/h3>\n<\/div>\n<\/div>\n<\/div>\n<\/section>\n\n\n
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The source of TIME TEXTURES\u2019 depth is how it seamlessly controls four basic parameters separately for both of the instrument layers and ties them to the mod wheel.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/section>\n\n\n
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DYNAMIC CONTROL<\/strong>
\nWhether a keystroke calls for intimacy, power or anything in between. Using the dynamic slider can bring out new and previously unheard qualities to the soundscape, or pull it back for something more muted and romantic.<\/p>\nMOVEMENT<\/strong>
\nAdd sound particles of special instrument articulations to the texture and create a morphing sensation between the sounds.<\/p>\nOCTAVES<\/strong>
\nEasily control how many octaves are emitted from the sound source to widen the overall dynamic spectrum or to stay in a specific range.<\/p>\nSPEED<\/strong>
\nThis parameter controls the speed in which the particles are played back. A higher value leads to a more dense texture.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/section>\n<\/div>\n<\/div>\n<\/div>\n<\/section>\n\n\n
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CRAFT THE PERFECT ORCHESTRAL TEXTURE<\/h3>\n
TIME TEXTURES is entirely customizable, with every parameter easily adjusted to create new and unique sounds.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/section>\n\n\n
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ATTACK VOLUME<\/strong>
\nAdjusts the volume of the first sound particles played when a new note has been triggered.<\/p>\nSEED<\/strong>
\nDetermines the way each particle is triggered.<\/p>\nNOTE SELECT<\/strong>
\nChanges how the engine interprets your played notes.<\/p>\nSPREAD<\/strong>
\nDetermines the position of the sound particles in the stereo field depending on the pan settings.<\/p>\nGAIN<\/strong>
\nAdjusts the overall gain of the emitter.<\/p>\nPAN<\/strong>
\nThe panning of each emitter can be adjusted.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/section>\n\n\n
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